I have the following code in my HTML page,
<imgsrc="#"height="50"width="20"id='LogoID'>
function OnUpdateWebCamIMage(src) {
document.getElementById('LogoID').src = src;
}
Now am calling the JavaScript function multiple times in a second to update the image in the browser. When this is running, i could see that the physical memory consumption is always increasing until it's closed.
Is there a way around to make this work without the memory leak issue?
I been testing this on IE 11.
Thanks in advance.
DK